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One fun idea: ncurses API, mapped to an FL_Window?

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Hey!

I just used ncurses for some example applications and found it quite amousing that there are things like Snake written ontop of it. But then I remembered, there is a openGL wrapper <FL/gl.H>, which maps to a Fl_Gl_Window.

So I wondered: Would it be possible to create a "wrapper", that would be writing to one and the same Fl_Window? Like if ncurses_init() was called, a new Fl_Window instance would then be saved, and further be edited...

Just a random idea I had, wanted to ask for your opinion?

Kind regards, Ingwie.

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