Hey!
I just used ncurses for some example applications and found it quite amousing that there are things like Snake written ontop of it. But then I remembered, there is a openGL wrapper <FL/gl.H>, which maps to a Fl_Gl_Window.
So I wondered: Would it be possible to create a "wrapper", that would be writing to one and the same Fl_Window? Like if ncurses_init() was called, a new Fl_Window instance would then be saved, and further be edited...
Just a random idea I had, wanted to ask for your opinion?
Kind regards, Ingwie.
I just used ncurses for some example applications and found it quite amousing that there are things like Snake written ontop of it. But then I remembered, there is a openGL wrapper <FL/gl.H>, which maps to a Fl_Gl_Window.
So I wondered: Would it be possible to create a "wrapper", that would be writing to one and the same Fl_Window? Like if ncurses_init() was called, a new Fl_Window instance would then be saved, and further be edited...
Just a random idea I had, wanted to ask for your opinion?
Kind regards, Ingwie.